In The Last of Us, you don’t have a huge amount of ammo at any given time. You’ll also get a bit of rumble and an audio cue when you’re near a non-lethal ledge, which will help you proceed with caution. So that means fewer accidental deaths after misjudging a cliff’s height. Enabling this will prevent you from walking off any ledge that would normally kill you. Ledge Guard is available in the Navigation and Traversal menu and it’ll reduce some frustration. This is a simple tweak, but one that I was thankful I could turn on. Being able to tackle battles by feel is a neat experience, one that I’d love to have in more games. You’ll also get a rumble anytime you land a shot on an enemy, which makes shots feel more impactful as you can feel the thwack of them hitting enemies. That made it so I was wasting shots less often and could more easily line up headshots. For one, the DualSense controller will vibrate anytime you’re aiming at an enemy. Combat Vibration Cues can be found in the Screen Reader and Audio Cues menu and it’s something that can really enhance combat. This feature was so crucial to my playthrough that I forgot it was meant to be an accessibility function. The feature kept me from getting lost during the game, allowing me to move through it more fluidly. When you have the mode active and press the stick in, the arrow will direct players towards the most recently scanned item or enemy instead of the next objective. The setting also goes hand-in-hand with Enhanced Listening Mode. This simple, but useful, tool allows you to click on the left thumbstick to bring up an arrow on the screen pointing towards where you should go next. By using it, I spent way less time scouring rooms only to discover there was nothing in them. It’s an incredibly in-depth scan tool that I wish had been in the game the first time I played it. ![]() The pitch of the sound will change depending on where the object is relative to your height. When your scan finds objects, it’ll ping at the target’s location. The system adds some neat audio cues as well. You can also adjust the range of the scan as well as how long the scan is active. ![]() By triggering this, you can see exactly where everything is so you never miss a crafting material. This is especially useful if you are neurotic about getting every single item in a room. When in the game’s usual listening mode, this tool will let you press the circle button to scan for nearby items and square to look for enemies. PlayStation reveals new features and UI for its PS5 Access Controllerīefore starting the game, I recommend that every single player pop into the Navigation and Traversal menu and enable Enhanced Listening Mode. ![]() PlayStation Showcase teased Sony’s live service future, but I’m not impressed yetįinal Fantasy XVI’s first 3 hours play like a high fantasy Last of Us
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